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JA:F Features Requests and Debates
Jump to new posts Soundtrack by Shinr @ Today at 08:31 PM

What kind of music style "Flashback" will have? Since this is a prequel, I personally would have liked if it was similar to JA1 music: Main Menu, Scenario Menu, AIM (note:Those are Roland MT-32 examples), Combat 1, Combat 2, Victory
v 1.13 Modding, Customising, Editing
Hi, just emptied several bizon magazines on a group of enemy low rank soldiers - they change stance, but they just don't seem to be affected by massive suppression fire at all. (they fire back, move about, not a single "cowers in fear" mes
JA:F Announcements & News
Jump to new posts WE got this sucker funded!!! by Shanga @ Today at 12:49 AM

JA:F Funding Party is open! You're free to post silly faces but you can also ask serious questions!
v1.13 Solutions,Tips, & Spoilers
Jump to new posts Lagging in endgame by joshi @ 21 May, 2013 12:28 PM

Hi, the longer i play, the more i get lag. It's really annoying having mercenaries saying: "T...t...t.. tt..arge.eee..eee..eet ddi.. ddi.. dispatched!" it's worse, of course, when Bubba is talking Does anyone else experience this? and how
v1.13 Feature Requests
When I play 1.13 I clear out a sector, or a couple of sectors then assign my squads to train militia, repair gears and doctor wounded mercs and then reassign them to a single squad again. This reassigning squads a repeated task, and clicking on scre
v1.13 XML Customization
And if so, what lines would I have to add? Let's say, it shouldn't be possible for mercs to raise wisdom above 90 through an assignment - how would I set this cap? Help please, thanks and cheers

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